Detailed Character Statistics

1. View Character Statistics

◼︎ Tap on character username for info pop-up

 

 

◼︎ Tap on the magnifying glass to view detail

 

 

2. Stat Category Description

 

<Main Stats>

◼︎ HP: Life energy for the character.

◼︎ ATK: A total combination of weapon power, critical hit rate and damage and attack speed.

◼︎ DEF: Total damage the character can take at 100%. Combination of Equipment defense, resistance and doge rates are reflected in the value.

 

<Character Abilities>

◼︎ Strength: Increases ATK.

◼︎ Dexterity: Increases attack speed and dodge rate.

◼︎ Intelligence: Increases resistance.

◼︎ Vitality: Increases HP.

◼︎ Cull the Weak: Increases critical hit rate.

◼︎ Defense: Decrease damage taken.

◼︎ Dodge: Increase dodge rate.

◼︎ Luck: Increase rate of acquiring magic items.

 

<Ohter Abilities>

◼︎ ATK Bonus: Attack increase rate (%) through strength

◼︎ Attack Speed: Attack speed increase rate (%)

◼︎ Critical Hit Rate: Critical hit activiation rate upon attack

◼︎ Critical Damage: Damage increase (%) upon critical hit.

◼︎ Cooldown: Time reduction (%) for using skills again.

◼︎ Reduced Damage: Value of reduced damage by foe. The higher the Equipment defense and resistance by accessories, the higher the value will be.

◼︎ Dodge Rate: Foe attack dodge rate.

◼︎ Movement Speed: Increase in movement speed (%)

◼︎ Total Armor: Total defense of equipped helm and armor.

◼︎ Physical Resistance: Resistance against Physical property.

◼︎ Fire Resistance: Resistance against Fire property.

◼︎ Cold Resistance: Resistance against Cold property.

◼︎ Lightning Resistance: Resistance against Lightning property.

◼︎ Poison Resistance: Resistance against Poison property.

◼︎ Wind Resistance: Resistance against Wind property.

◼︎ Dark Resistance: Resistance against Dark property.

 

 

 

Some stats are unclear. DEX: By some calculations it seems to have a value of +0,05% ATK Speed per point of Dexterity. But I really can't see any influence on Dodge Rate, even by adding hundreds of dex points. ATK: is clearly linked to ATK Bonus (that means Strenght) and CHR+CHD. It is also clearly linked to ATK speed. This means that ATK formula is a DPS formula. Logically it should be the following formula: ATK = WeaponDamage*(1+ATKBonus)*(1+CHR*(1-CHD))*(1+ATKSpeed). Applying this formula doesn't always result into The value of ATK displayed in The stats panel. What's wrong ?? Why sometimes is correct and sometimes doesn't work ? Resistances: Sometimes switching 2 rings with different "All Resi" value ( like a ring with 200 allresi and one with 600 all resi) doesn't result in different resistences ...( for example ice resi is 1900 with first ring and 1900 with second ring aswell)...
How
Hello.
Es bueno saberlo gracias por la info
А я так и не разодрался
Yes
Yes
Really?
Yes