Analysis Of Weapons (English Version Of The Previous Mandarin Weapon Analysis)

Personally speaking,I think weapon is the most vital part of all suits as the only four skills r actually from weapons. Skills have to contain 2 parts and each part have two skills. The 1st part will b a shield and a power skill. The 2nd part consists of 2 common skills. However, it is chicky that the shield have to get the same cd with the power skill and the 2nd set skills share the same cd. Moreover, when the 1st set skills r under cd, the 2nd set skills r required 2 b ready. The reason 4 this is to keep unbeatable all the time as a small gap of less than a second will lead to a sudden death on higher tier in PVE. Thus it is always a loop to release the skills, keeping unbeatable 4ever. That’s a endless loop. I hate those monsters but equip btw..
For the attributes, they r easier to b understood I suppose. There r 2 categories on attributes: PVP vs PVE on high tier. Requirements 4 PVE equip is much more than that if PVP. If v wanna play PVP, Blizzard and Dark sets, Inferno set need attack speed &critical hit dam. B&D sets need attack speed to take more chances of their special gifts regarding the sets while inferno set has got fairly enough damage on its gift and the critical chance can b counted back on armors. On the other hand, the lightening set, the Berserker set and all the five sets if v wanna play PVE, that’s gonna b sad at the beginning as weapons need attck speed, critical hit, critical chance, cd for at least 23%, damage increase etc.
That’s kinda 2 far 4 the beginning of this game but once v have the attributes and skills to play high tiers on PVE, there is not at birds playing PVP then. You may take my weapon attributes and skills as a reference. Next analysis will b given on armors. You r more than welcomed to give your opinions regarding the game below. Cheers. I love Mojito!
Sorry for the small mistake in the middle regarding the word ‘bird’, I meant the word ‘burden’ xd